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HIDE N SHEEP - Farm level

Hello there ! Here's a first look of my last year game project : Hide' n' Sheep. We wanted to create a funny and colorful local multiplayer game based on the mechanic of an impostor infiltrated among a flock of adorable (but kind of stupid) sheeps. The sheep impostor must eliminate all the real sheeps. How ? Well he can put some fireworks on a sheep, and make it fly away, or he can also push it in the river for this level. The second player, who plays the sherpedess, must find the impostor before the time is out,while taking care of her beloved sheeps. Spoiler : a second level is on the way !

I did several missions for the game, but my main responsibility was creating materials and doing the texturing of 80% of the props. I also modeled and textured the character of the sheep, and did some foliage. Moreover, I did some game design, level design and planning for the team. Speaking of, here's the links of my teammates artstation :

Paul Bossuet, level/game design - lighting - integration - programming : https://www.artstation.com/wynric
Enzo Lemaire , modelisation - texturing : https://www.artstation.com/enzolence
Florian Thermea, modelisation - texturing - VFX : https://www.artstation.com/flow_arts
Kristopher Alla, 3D animation
Matthieu du Chaxel, 2d environment concept : https://www.artstation.com/matthieudcxl
Charles Courtois, 2d character concept - UI/UX : https://www.artstation.com/h_e_x_a_g_o_n